Aim for the middle
Land in the heart of an arc and it's PERFECT. String them together for a combo and the sound climbs with you. Three stars a level — and the third one is earned.
◆ Neon arcade · One thumb
That's the whole game. A ring of neon arcs spins in front of you. Your knife is one color. Land it in the arc that matches — and every knife you land stays in the ring, forever, turning with it.
So every throw you win makes the next one harder. The ring you're aiming at is the ring you built.
Tap to throw. That's the whole control scheme.
Real frames from the game — the ring filling up, a PERFECT hit landing, and the arcade’s front door.
Every mode in Chroma Strike obeys the same rule. Learn it once, chase it everywhere.
Land in the heart of an arc and it's PERFECT. String them together for a combo and the sound climbs with you. Three stars a level — and the third one is earned.
Clear level 3 and the NEON ARCADE opens: COLOR FLAP, COLOR DROP, COLOR BOUNCE and COLOR GATES — four more games, all obeying the same rule.
The playfield isn't always a circle. Pentagon and square worlds change where your knife lands and when. Not a reskin — a different read.
Knives, trails and hit effects — earned with coins, or with the achievements that pay them out. No energy. No timers. No waiting.
Three worlds, three geometries. On the pentagon the edge starts moving toward you as it turns; the square has the widest swing of all.
The ring. Levels 1–10.
The pentagon. Levels 11–20.
The square. Levels 21–30.
Three worlds, four arcade games, one rule — free to play.